So here’s the latest footage of game-play, very close to complete, just bug fixes left really.
Change list:
- Fixed UI elements to make them sharper, particularly for up-scaling on the PS3.
- Lasers now have a short “power up” window, before then extending until they hit the player or a shield block.
This means you have a chance to avoid them. - All controls are now more responsive:
Inertia is reduced, player control is less “floaty”
Button presses are now handled better, some times single button presses for things like the shields or target swap weren’t being picked up, they are now. - Firewall power-up now protects against lasers.
- Menu elements have been fixed up to be clearer and consistent in appearance and position.
- Enemies now take a very small knock back when damaged.
- Enemies now display their health bars briefly when damaged, indicates that your actually doing something.
- Hit boxes have been adjusted to account for some previous problems with bullets missing.
Same goes for lasers, but they were actually hitting too often. reduced the hit-box width. - Point blocks now track towards the score bar, rather than the player.
In almost all play testing the player was initially afraid of the point blocks, they thought they were enemy bullets. - UI now displays relevant controls
Triangle always displayed as the Shield Toggle
Square displayed for draining, when no powerup is active/ready
Circle is displayed for activating abilities when one is ready.
Not Seen/Inprogress:
- Bosses are now working, currently testing and bug fixing them before i grab some footage of them.
- “Stun” power-up works, but could do with some edits in terms of visuals, current state could be confusing to the player.