So another addition that i haven’t blogged about yet despite doing a while ago is the save functionality.
Saving.
The game uses auto-saves that save at the end of each level or when you die;
If you complete a level that you hadn’t beaten previously it updates your save to show that progression, and update the highest score if it is a new record.
If you die, but have a higher score than previously, it updates your highest score for that level.
Loading.
If you haven’t already loaded a game from the main menu you are given the option to load a game, doing so will load the save, unlocking any levels that you have progressed too, and their highest scores.
If you have loaded a game and return to the main menu for any reason then you will see the “Load Game” button has become a “Continue” button, this will take you back to the level menu.
New games.
If you have no save games available the New Game option will be your only choice to play the game, Load Game will not be select-able.
If you do have a save game choosing new game will start a new game, and warn you, that the auto saves will over write the old save file.
If you have loaded a previous game and return to the menu, New Game will function as above, warning you, wiping the current state and taking you to the levels menu from which point any saves will be a fresh save, wiping the old progress.
Demo.
The demo video lacks the warnings of the final version, should hopefully have those working tomorrow depending on how busy i am.